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Release dates being CoX 2004, CO 2009 and DCUO 20011. You are talking about this being about nostalgia yet the games you compare CoX to are not exactly shiny and new. It's like wanting to bring back vanguard and SWG, they were great games, but even games people consider "terrible" these days still do several things better than those old ones.Ĭan someone put this super-villain in prison for me, my cape is in the wash. Nostalgia is a big part of it, I mean we're looking back on a game from a decade and a half ago, one that struggled to keep up with content and updates even then.
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There's at least some semblance of balance, and no other hero game comes even remotely close in that regard.ĬoX did create some really great experiences. DCUO has way better graphics, and while the combat system is more a preference thing, DCUO is the only superhero game where PvP isn't a complete and horrible mess. That "CoX was better in every way" than others, it's just not true.ĬO does have a better costume creator. While CO is from the same team and at least in parts feels familiar for a CoH player, DCUO is a totally different game. At least with CO, in DCUO there's a villain side, but it has other issues, for a start it is an action game, with more pvp and much less customization compared to CoH. The other often missed difference is the lack of CoV, that you can't play a villain. When it switched to f2p and I tried to invite over a few friends for trying it out (CoH was still a sub game by that time, it switched to Freedom several months later), and one of them said it's like a superhero wow clone Maybe the change I've heard the most was the step towards the regular themepark formulae. Why do former City of Hero players tend to pass on these games ĬO is quite different from CoH, and some changes simply don't go well with CoH players.
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